Wednesday, April 27, 2011

CryEngine will be free

Well, it took them too long. I read in Operation Reality Gaming that Crytek CEO, has announced the availability of a Crysis 2 editor and a CryEngine 3 SDK around August. The SDK is free for non-commercial use on PC and includes a lot of interesting stuff (read the details in the original link).
Now that commercial engines are stepping on the free engines' turf, it is time for the later to start rethinking their goals and desing. At least, thats my humble opinion.

Friday, April 22, 2011

Underestanding Unigine

As part of Dilgous team, I got access to Unigine SDK and some source code (like Oil Rush!). All my previous experience with rendering and game engines was with open source software, and I have to say that it was utterly insufficient to assimilate the new concepts. I have no point of comparison because I havent worked with Unreal or Unity 3D.
Unigine heavily relies on its scripting language. The typical application can have 3 C++ lines, initializing the engine and such. The engine takes care of executing a main script (which can be provided via command line parameters), then executes plugins, which are C++ code (totally optional) and then executes the world script (each world has an associated script file). Thats all. Some features are not even available in the C++ API.
The world editor has a lot of features, but some operations like moving objects are not at the level that we would expect in a AAA product. Hey, even Ogitor is easier when talking about placing and scaling meshes.
But the good news is that you get use quickly to Unigine Script. Also, I enjoy the GUI API, havent seen one as easy in a long time. The change shouldnt be too traumatic, if you are a developer with some real experience with commercial engines.

Friday, April 1, 2011

Good news

Well, I have been quite busy the last week. The cause is that I have been accepted in the Dilogus team and work has started since last week. I already have Unigine SDK in my hand (more about that in another post) and the project SVN. Right now I can confirm what you probably now already: it is an RPG and we will be releasing for Windows and Linux. Stay tuned for screenshots, they will be released soon.