Tuesday, March 30, 2010

OpenAL Soft 1.12.854

OpenAL Soft is a cross-platform, software implementation of the OpenAL 3D audio API licensed under LGPL. Yesterday they have released version 1.12.854.
Im not a big follower of this one because I prefer to work with OpenAL and still cant see the point of having OpenAL Soft. Can somebody explain me?

Friday, March 26, 2010

A phrase for today

Whereas Europeans generally pronounce my name the right way ('Nick-louse Veert'), Americans invariably mangle it into 'Nickel's Worth.' This is to say that Europeans call me by name, but Americans call me by value.Niklaus Wirth

Thursday, March 25, 2010

OpenGL 4.0 review

An interesting review of the new specification, published by an opengl.org forum member. OpenGL 4.0 updates the standard to match up with DirectX 11 and recent hardware, let's hope that the Khronos Group keep the good pace in the future.

Friday, March 19, 2010

Free models

An Ogre forum member has released some good models under GPL, and also is selling some of his work. The files are in blend, obj and Ogre mesh format, each one with its normal map.

Friday, March 12, 2010

Intel Guide for Developing Multithreaded Applications

An interesting reading, and i would say, a must. With multicore CPUs getting more and more popular, multithreading has become a necessary evil.

Thursday, March 11, 2010

OpenGL 3.3 and 4.0

Read the whole info in the official annouce! And, as usual, Nvidia is planning to release drivers with 4.0 support very soon.

Sunday, March 7, 2010

3D Rad Game Editor available for free

I read in Gamedev news that 3D Rad Game Editor is no free for any purpose. 3D Rad is a freeware, user-friendly 3d game creator with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. So, no cross-platform, but could help you to start in the world of game making.

Tuesday, March 2, 2010

Indie funds

Got this on twitter today:
Indie Fund is a brand new funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

Monday, March 1, 2010

Ogre 1.7

At last the new Ogre branch is here! Please welcome Cthuga, also known as Ogre 1.7. As you should know, the long awaited new terrain rendering system is included in this branch, so you should be thinking to migrate as soon as possible.