Wednesday, June 30, 2010

Testing Crystal Space

I have been quite busy lately testing other technologies than Ogre engine. Specially, I have spent some days (and plan to spend  much more) playing with Crystal Space. Often acused of being complicated and lack of documentation, CS seems to be the lesser brother in the game engine family. Another scary detail is the total absence of widely known or commercial titles in its project list. Besides Planeshift (a totally free to play 3D, fantasy based MMORPG), no other Crystal Space based project enjoys the attention of media.
I haven't gone too far with CS, just some sample program copied from docs and some work with the Blender exporter, but after playing with the last one, I discovered the great potential of this engine and CEL. Using the exporter you can quickly test your scene and see how it will look in your game, and even edit some entity features, quests, etc.
I really recommend that you take some time to check this engine if you plan to get involved in 3D games, unless you have some serious cash to pay for a commercial product.

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