Wednesday, May 26, 2010

Ogre 1.7, my first experiences

After a long wait for the inclusion of  branch 1.7 in Gentoo portage, I decided to try installing from an overlay and start migrating my project. The problems started when I noticed that support for Devil has been removed, now only Freeimage is supported. And, guess what, Freeimage has been removed from portage. Not a problem for Windows users, so, ignore that. In the end, I had to install both Freeimage and Ogre manually. Then I found the second problem: Ogre no longer builds a renderer for CEGUI. So, you need to install  a recent CEGUI, lets say, 0.7, and build the renderer. Not a problem, simply a change in the build order: first Ogre, then CEGUI.
But guess what: headers for Ogre renderer have relative references to CEGUI headers, which is not a problem when building CEGUI but creates a big mess when you use an automated build system like scons, which detects such headers at /usr/include.
So, after 3 days Im still unable to run my game and Im seriously thinking to go back to 1.6 or switch to another engine.

6 comentarios:

  1. Here is a video which might be helpful in getting you through to this problem:
    http://www.youtube.com/watch?v=dNbOORR_CqM

    ReplyDelete
  2. My first experience with ogre is not quite well . its very difficult for me to understand the control and setting of graphics .. hopefully it will understand as time pass .

    ReplyDelete
  3. I have tried ogre few days back and I must say that I found it very difficult. I hope to see more good articles and tutorials about making work with ogre easy

    ReplyDelete
  4. It’s always refreshing reading good blog, Well with your permission allow me to grab your rss feed to keep up to date with any new incoming post. Thanks a million and please keep up the good work.
    Free Article Submission Directory

    ReplyDelete

This blog is no longer dofollow. Spam comments will be removed.