The first time I used this tool it was buggy and complex to use. So, I decided to create the layouts by hand. Later on the development process I found that maintaining a layout with so many components, each one with lots of children was unfeasible and I decided to give it a second try. There was a new version and this time it worked much better. Since then CEGUI Layout Editor has became an essential part of my toolchain, I have saved my hair and kept my mental sanity.
So, you want to develop an RPG. You have choosen an engine or written your own, and you are deciding what GUI API to use. Well, my advice is to automatically discard any choice that does not includes a working layout editor. A game with more than a couple of windows and a start menu requires too much effort to manually maintain those widgets.
I have to admit that I dislike many CEGUI aspects, but it is one of the best GUIs for Ogre available and CE Layout Editor makes it an offer you cant resist.
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