I had a long chat today with superoptimo (aka projectileman), author of OSLASH. As he told me before, OSLASH is just a base to build a 3D game engine with lots of interesting features, the most important from my point of view is that it is going to give simplicity and power. We mostly talked about the 3d engine features, which is still in very early stages.
Believe me, it is going to be awesome. Based on OpenGL and specifically optimized for it, using advanced rendering algorithms and including its own physics library. Later it is planned to add networking, scripting, sound, until completing a full featured game engine. OSLASH will make a next generation game development framework which aims to leave far behind the currently available choices (Ogre3d, CrystalSpace, Irrlicht).
Monday, November 2, 2009
OSLASH+3d engine
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