Game programming news for newbies
News and resources for newbie game developers
Monday, January 23, 2012
SDL 1.2.15
Shortly after the add-ons release, Sam surprises us with a a minor bugfix release for the old SDL 1.2 branch. Get it here and enjoy, or if you are brave enough, ignore it and go for the still unreleased 1.3. But be warned that all kind of weird effects can affect your life, like undesired pregnancy, black holes in your bathroom or alien abduction with rectal probing included.
Etiquetas:
news,
programming
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Monday, January 16, 2012
SDL add-on libs released
Has been a long time since the SDL add-on libs were updated and the work on SDL in general seems to be slowing down. Yesterday were released SDL_image 1.2.11, SDL_mixer 1.2.12, SDL_net 1.2.8 and SDL_ttf 2.0.11. Still no clue about when SDL 1.3 will be released, but some brave people are using it in its current state and the mailing list is quite active.
Etiquetas:
news,
programming
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Thursday, January 5, 2012
The project to follow
Last year my project to follow was Blendelf game engine. In the second half of 2010 it looked promissing and had some nice features. The releases were getting slower, but considering the features implemented, it was aceptable. But during 2011 the project didnt received the attention I expected and the year finished without releases or even minimal code updates. The project I tagged as my "project to follow" died.
For this year I hope that my project to follow avoids such destiny. Lime engine (still doesnt has web page or even forum) is an interesting game engine in early development stage. If it lives enough to reach the end of 2012 at the current pace, we could have a new toy in 2013 or even before.
For this year I hope that my project to follow avoids such destiny. Lime engine (still doesnt has web page or even forum) is an interesting game engine in early development stage. If it lives enough to reach the end of 2012 at the current pace, we could have a new toy in 2013 or even before.
Etiquetas:
engines,
games,
programming
| Reacciones: |
Friday, December 23, 2011
Radeon 7970 is here
AMD strikes first again, with its new generation of video cards based on GCN architecture and 28nm building process. Currently the fastest single core video card, Radeon 7970 is also the first to support DirectX 11.1 for Windows 8, supports OpenGL 4.2 and thanks to the new manufacturing process, it is cooler and less power demanding than Nvidia's Geforce 580. AnandTech has a nice review you should read.
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Friday, December 16, 2011
Lua 5.2
After a long development process, Lua 5.2 was released an hour ago. Get it here: http://www.lua.org/ftp/lua-5.2.0.tar.gz
Etiquetas:
news,
programming
| Reacciones: |
Wednesday, December 14, 2011
Blender 2.61
Long time without posting news about Blender releases, which are becoming so common that they are no longer news. We have another one, 2.61. Also, I have a tutorial: creating a platforme in Blender Game Engine. Never posted resources about BGE before, and it really deserves some attention. Good luck creating your own Super Mario.
Etiquetas:
news
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Friday, December 2, 2011
More work with Unigine
After a long inactivity period, I have restarted my work with Unigine. My plan is to share some good time with it and do a real effort to learn it. Not an easy task, considering that, unlike CryEngine, UDK and others, there not a community forum, tutorials, free assets, etc. Unigine Corp should take note about this and open their developer forum, besides some other measures to achieve a critical mas of experienced people. Definitely, no one is going to jump to spend thousands of dollars in a product that nobody knows how to use.
Would be nice to see the upcoming world editor, judging from the recruitment page in the official site, it should have some interesting features like cinematic sequences editor. Also I miss some tool to directly "paint" clutter masks over the terrain, instead of having to create the mask myself. Anyway, I have to say that I like the engine, they are doing a great job here, and I hope we can see more Unigine titles in the future.
Would be nice to see the upcoming world editor, judging from the recruitment page in the official site, it should have some interesting features like cinematic sequences editor. Also I miss some tool to directly "paint" clutter masks over the terrain, instead of having to create the mask myself. Anyway, I have to say that I like the engine, they are doing a great job here, and I hope we can see more Unigine titles in the future.
Etiquetas:
engines
| Reacciones: |
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