And, with this, we arrive to the last release of the 1.4 branch, codename Eihort. Ogre is a 3d engine (it deals with graphics only) licensed under LGPL or OUL, with an excellent OOP design and used in several commercial titles like Ankh. So, it is time to look at Shoggot roadmap and prepare for the future. A future that will come much before the end of the year.
Wednesday, May 14, 2008
Monday, May 12, 2008
Valve's Source engine ported to Linux
Some days ago there were rumors about Valve porting its Source engine to Linux. Phoronix claims that a reliable source has confirmed it: Valve will expand its engine to Linux (and probably Mac OS X once OpenGL support be operational). Currently Source supports Windows (via DirectX 8-10.0), Xbox and Playstation 3. The later surely already uses OpenGL, so I would bet that foundations for a multi-API engine are already set.
Posted by
roger
at
8:57 AM
1 comments
Labels: news
Saturday, May 10, 2008
SCOURGE 0.20
I have mentioned this game before. The reason, as I explained, is that besides a game, it can be used as framework to create your own RPG.
A couple of days ago have been released version 0.20, which features outdoor maps with real terrain, themable interface, weather and ambient sounds; for the players: new models and stuff.
Posted by
roger
at
9:05 AM
0
comments
Monday, May 5, 2008
Happy birthday to me!
Yes (and excuse me the offtopic) today is my birthday.
Posted by
roger
at
4:30 PM
1 comments
Thursday, May 1, 2008
CEGUI 0.6.0, at last!
After a long time, CEGUI releases a new version. With a very populated changelog and a good new, CrazyEd, the original developer, returns to the team. Let's hope that neext version comes a bit faster.
Posted by
roger
at
1:31 PM
0
comments
Labels: news
Monday, April 28, 2008
Guichan 0.8.x
Im a bit confused about dates, but 2 Guichan versions have been released this month (if this is month 4): 0.8.0 and 0.8.1. A couple of new tabs have been added plus some new listeners.
Guichan is a nice, simple GUI library oriented to be minimal and non-intrusive.
Posted by
roger
at
9:38 AM
0
comments
Labels: news
Tuesday, April 15, 2008
Horde3D 1.0 beta 1
Horde3D has reached stable status and it is ready for productive use, according to its authors.
This engine looks good, except that it relies almost exclusively on programmable pipeline.
Posted by
roger
at
1:29 PM
1 comments
Labels: news